LONGTAKE
EN RU
To the studio →

What it costs — and where the money actually goes

Two separate bills, and only one of them is ours. A flat subscription pays for the studio. Every render is billed by the model provider straight to your own API key, at the price on their public rate card. We never touch the tokens, so there is nothing for us to mark up.

Monthly €9.99/mo

Everything in the studio. Cancel whenever — the projects and takes stay yours.

Yearly −33% €79.99/yr

The same thing at €6.67 a month. Both plans start with a 7-day trial.

Renders at cost

Billed by BytePlus, Google or fal.ai on your own key. Our cut is €0.00.

Work out any take before you shoot it

Video models bill by pixels and seconds, not by clip. The number of tokens a take burns is duration × width × height × 24 ÷ 1024, and the studio shows you that figure on the render button before you commit. Here is the same arithmetic, unattached to an account:

$0.76per take
1280 × 720 · 108,000 tokens · $7.00/M

Provider list price, billed to your key. Ten takes of this shot: $7.56.

The usual shots, priced

Five seconds, 16:9, on Seedance 2.0 unless noted. These are provider prices — the same numbers you would pay calling the API yourself with no studio in the middle.

TakeTokensCost
480p · 5s — the working draft50,220$0.35
720p · 5s — the usual delivery108,000$0.76
1080p · 5s — native high-res243,000$1.87
480p · 5s on Mini — throwaway tests50,220$0.18
720p · 10s on Seedance 2.5216,000$2.31
Upscale a 480p take to 1080p (fal.ai)from $0.04
Reference image (Seedream)$0.035
Character voice sample, 4s (Seed Speech)≈$0.008
Shoot cheap, finish expensive. Because upscaling is priced per second of output rather than per token, the cheapest route to a 1080p shot is not to render one. A 480p take at $0.35 plus an upscale from $0.04 lands around $0.45 — roughly a quarter of the $1.87 that the same shot costs natively, and you iterate at 480p speed while you are still deciding.

Why this comes out lower than a credit plan

Credit-based tools buy tokens wholesale and resell them to you inside a tier. That spread is their margin, and it is invisible: you see credits, not seconds, so there is no way to check what a clip cost. Three things follow from it, and all three disappear when the key is yours.

The trade is honest to state: you set up a provider account and paste a key, which takes about fifteen minutes the first time. The guides walk through each one. If that sounds like a chore, it probably is — right up until the month you render a lot.

Questions people actually ask

Does the subscription include any renders?
No, and that is deliberate. The subscription pays for the studio; renders are billed by the provider to your key at list price. Nothing is resold, so nothing is marked up.
Do unused credits expire?
There are no credits. Whatever you top up sits in your own provider account, on that provider's terms — a Longtake billing month has no claim on it.
Which key do I need to start?
One: a BytePlus ModelArk key, which covers video and Seedream images. The Google, Seed Speech and fal.ai keys unlock image generation, voice samples and upscaling, and can wait.
What happens if I cancel?
The studio locks, your projects and takes stay where they are, and your provider account is untouched — it was never connected to our billing in the first place.
Is there a free trial?
Seven days. You still need your own provider key to render during it, for the same reason as above.
Can an agent drive it?
Yes — the studio ships an MCP server, so an AI agent can create scenes, cast characters and fire off takes with a personal token. Same billing: your key, provider prices.

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